Planning When it’s Not the Point: Urban Design Fun in a Non-City-Building Videogame

By Evan King Imagine, if you will, life as a pixelated farmer in a remote pixelated village. You live in a small hut with a bed and maybe a window but nothing else. You wake every morning to tend to your plot of wheat and head to bed as the sun sets. Similar sites are scattered over vast distances, but these villages are the only intelligent life occurring across your entire world.  A different kind of being arrives one day- an unfriendly … Continue reading Planning When it’s Not the Point: Urban Design Fun in a Non-City-Building Videogame